Tuesday, December 31, 2013

Baal Buster


A piece from earlier this year that I’m actually glad I finished. Baal Hadad battling the sea serpent Yam, a scene from Levantine mythology. These figures are seen as transliterations of Marduk and Tiamat, respectively, and having already done a work featuring those two, I took some liberties as far as depicting these two.
Baal Hadad would eventually become equated with satan by Abrahamic religions, eventually becoming Beezlebub. With that in mind, I thought a pre-fall Beezlebub, already interested in flies, would be an interesting thing to draw. As for Yam, Tiamat is undoubtedly female, often described as being a mother to monsters and having an udder. If Yam was to exist in the same world, I would think it would make sense for him to be a male equivalent, having different coloring, differing ornaments decorating his head, not having an udder and generally exhibiting sexual dimorphism.
Tiamat’s, and presumably Yam’s, offspring are quick to help Yam fight, but are kept at bay by Baal’s fly minions. This is just a few short seconds before Baal shoves that lightning bolt down Yam’s throat.

Thursday, December 19, 2013

Chameliac's New Hat

Another unrelated mutated chameleon, this one a slave to fashion.

Giant Soviet Chameleon

Get this; giant mutated Jackson's chameleon created by the USSR in the forties and named after an obscure (fictional) east African god, made possible with Atlantean technology. Makes sense with a bit more info, but now's not the time.

Friday, November 8, 2013

Yoshriek

Drew this after I thought about the similarities between Nintendo's Yoshi and the Shriekers from "Tremors 2".

Saturday, August 10, 2013

Wednesday, July 17, 2013

Blood Sucker

A kind of giant mutant lamprey, so far nameless (Bathory? Echo?), that latch onto the player character and drain health away. Nothing malicious, they just think you're the one.

High Born Hunting Worm

The Hunting Wyrm, a planarian based mutant that can regenerate health if you don't defeat it quickly enough. Also, it can gain the memories of those it eats, which hardly factors in the game at all. Or does it!?

Thursday, June 20, 2013

Aquarius

A sort of frog/fish man enemy from the Brute game project. Can be found on land, water, and liquid oxygen portions of the lab.

Mentalisk

Another enemy for the Brute game project. A reptilian telepath that can take control of otherwise non-threatening characters in game and turn them against the player - not to mention stealing control of the player's avatar from the person playing the game.

Sunday, June 2, 2013

Tuesday, April 23, 2013

Wednesday, April 3, 2013

The Cats of War

Testing out some colors for a Warcat, a genetically engineered panther. Playing with natural and unnatural color variations.

Thursday, March 21, 2013

1536

Part of a project where we make DVD cases for movies that are part of the Criterion Collection. I chose Guillermo Del Toro's Cronos, featuring everything I could find out about the year 1536.

Saturday, March 9, 2013

Rainbow Brutes

Some experiments in coloration. One idea is that there's a small chance that a player's brute may spawn in the game as an albino, piebald, spotted, or melanistic. Whether this has any affect of the gameplay, who knows.

Wednesday, March 6, 2013

Brute and Beast

A more recent Brute drawing. Not quite finished, but finished enough. A recurring boss would be a tougher, meaner version of the Brute, who stalks him and appears throughout the game's progress.
Playing around with some ideas for a main character for a game protagonist; an experimental war Brute that escaped from the laboratory that created him and is running amok in the facility.